CASE STUDY: METLE – PERSONAL PROJECT
INTRODUCTION
Metle

Sometimes a playlist is more than just background noise — it’s how we cope. Metle is a personal project built from lived experience, designed to support emotional wellbeing through music, reflection, and intentional listening.

PROBLEM
The Challenge
Creating a music platform rooted in mental health support
Why Metle?

Many people, including myself, use music as a tool for mental health. It helps manage anxiety, lift moods, and offer comfort. But current music streaming apps don’t support emotional regulation directly.

What's Missing?

Spotify and Apple Music lack mood awareness, journaling tools, and the ability to track how music impacts our emotional state over time.

Key Stats

Suicide is the leading cause of death for young Australians.
1 in 35 young Australians experience depression.
The average youth listens to music up to 5 hours a day.

Opportunity

There’s a clear opportunity to turn passive listening into emotional healing — especially for young people navigating mental health challenges.

CONTEXT
Who It's For

Metle is a music streaming platform and mental health tool for users aged 15–29 who use music to regulate mood, reflect emotionally, or cope with anxiety.

Concept Summary

It combines mood-based listening with journaling, progress tracking, and support resources to create a more intentional, emotionally aware music experience.

What Makes It Different

Users select how they feel or how they want to feel using a Mood Grid.
Metle suggests genres based on that emotion and tempo, e.g.:
• Fast + Sad = Metal
• Slow + Calm = Lo-fi
• Fast + Happy = Hyperpop

After listening, users journal how they feel — creating a music-linked mood history.

FEATURES
Feature Highlights
Mood Map

A 16-quadrant system based on tempo and mood. It's colour-coded and consistent across the UI to visually represent energy and emotion.

Journaling + Calendar

Reflections are tied to mood and music. The user’s emotional patterns are visualised in a calm, clean calendar interface. Entries can be locked for privacy.

UI & Personalisation

Includes an interactive vinyl player with custom art, rotating animation, circular progress bar, and dynamic backgrounds that reflect the music’s tone.

Crisis Support

Quick links to helplines, local services, and educational content remind users to seek help when needed.

BRANDING
Tone & Identity
Name & Logo

Metle = mental + metal. The logo is a stylised “M” formed from a musical note, with colour mapping from the mood grid to represent emotional states.

Tone

Supportive and empowering — never patronising. Metle exists to make music feel like a friend, not just a soundtrack.

PROTOTYPE
Testing & Next Steps
Prototype

Built in Figma. Includes flows for login, mood map, genre suggestions, journal entries, playlist, and account settings.

Planned Testing

Testing will focus on mood map clarity, journaling comfort, and emotional impact. Participants will include teens and young adults who use music for emotional regulation.

REFLECTION
Designing With Emotion
Building More Than a Product
What I Learned

Metle taught me to design for emotional nuance, privacy, and real-world safety. It showed me how UX can be a space for healing, not just usability.

What’s Next

Expand genre–mood pairings, test journal/calendar UX, explore Spotify API integration, and seek partnerships with mental health orgs or the NDIS.

Final Thought

Music helped me get through hard times. Metle is my way of paying that forward.